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Infantry are vulnerable to tanks but can take cover in buildings, walls or other objects littering the map. This ensures players must constantly balance the risk and reward that comes with constantly stealing or protecting each point, limiting the usefulness of ‘turtle’ tactics.Ĭombat is highly tactical in nature squads have inherent strengths and weakness versus certain types of enemies with no one unit being useless. These can then be used towards creating new units or upgrading existing ones. Instead each faction must claim several strategic points which grant a continuous flow of resources as long as they are held. Luckily, gamers who have played either the first Company of Heroes or Dawn of War will likely already be familiar with the basics.Ĭompany of Heroes’ gameplay foregoes most of the genre’s usual resource collecting and base building. Being a stand-alone expansion pack, the game assumes players completed the previous campaign, providing only a bare-bones tutorial that is likely to ward off newcomers to the series. Players are tasked with controlling the US forces amidst the German Ardennes counter-offensive during World War 2. It’s an odd combination but one that served them well in past and is once again used in Company of Heroes 2: Ardennes Assault. Relic’s modern releases, namely the Company of Heroes and Warhammer 40K: Dawn of War games followed in this trend by creation mixing the classic RTS gameplay with “king of the hill” gameplay modes. They would throw new twists to the well-established RTS formula resulting in unique titles like Impossible Creatures or sub-genre creating classics, such as the Homeworld series. Relic Entertainment spent the better part of two decades building a strong catalog of RTS games, many of which are held in high regard by strategy fans.
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